Logistics (CYG)
Last updated
Last updated
Logistics is our custom mass item transportation system which can help with storage and automation.
For an in-game tutorial, we recommend /pw nodes by player PiousDuty (available on Towny only).
Logistics are ticked every 5 seconds and move 1 stack at a time from each input node - we will likely speed this up over time
Connector Nodes have a radius of 5 blocks (in all directions)
You can right-click Connector Nodes to ensure they are properly connected to the system
Input Nodes will attempt to take the first item in the container(s) next to it to each output node in the system, attempting again on the next 4 items if the filter on the output nodes' filter continues refuses them. If the first 5 items in the container have been attempted and all refused, it will skip that iteration of the system
Adding nodes to your Logistics setup will be recognised immediately and start working
Filters are essentially whitelists and will only accept the items listed within the filter.
Channels are a way to separate and organize sections of your system(s) as they can not interact with each other. By default, all nodes use 'White' and you can change this by left or right clicking (to increment/decrement) what your channel is set to.
Direction is a way to isolate where your input or output node will attempt to take/deposit items, by default this is set to 'All' which means that it will try to find containers around the whole node. You can find what direction you need by using the F3 key or CMD + F3 on macOS. You can increment/decrement this by left/right clicking the button.
Priority only exists on Output Nodes and is used to specify what nodes you want to output items first with 1 being the highest priority and 12 being the lowest. You can increment/decrement this by left/right clicking the button. If multiple nodes have the same priority, they will be picked randomly from that priority.